Pay button
Any website · A server that creates paymentsOne script tag: the checkout in a window over your page.
Your players and fans speak skins. Take payments in them, and send skins out as rewards from the same balance.
Esports organisers, amateur leagues and teams serve the most Steam-native audience there is. Fans buy jerseys, passes and memberships; teams sign up for leagues; communities run events. SkinsFlow lets all of them pay with the CS2, Dota 2 and Rust items they already own.
Payments land on your balance in USD after 2.5%, with a signed webhook for each one. From the same balance you can buy skins from our market and send them to any trade link, which makes skins rewards for community events simple to deliver.
Competitions with prizes and sweepstakes are a restricted category in our Acceptable Use Policy: they need written approval before going live. Selling merch, memberships, coaching or event tickets does not.
Competitions with prizes and sweepstakes need written approval. Betting on matches or staking items is prohibited unless fully licensed.
Your audience is spread across countries where cards fail or cost extra.
Buying and sending item rewards by hand takes hours after every event.
Many fans and players have skins but no card.
Real items on the market right now, with live prices. Every one of them can pay for what you sell.
Merch, memberships, passes and team sign-ups through your store or site.
Buy items from our market and send them to winners and partners, singly or in batches.
Money in and rewards out from the same balance.
Your site hears about every payment, so registrations confirm themselves.
Rehearse the whole flow before your event goes live.
Sign up and add your site. Prize events apply for approval.
Install a store plugin or use the pay button.
Fans and teams pay with skins; you get USD.
Buy items from the market and send them to trade links.
One script tag: the checkout in a window over your page.
Pay with skins at your WordPress checkout. Orders complete on their own.
No dependencies, TypeScript types, ESM and CommonJS.
Competitions with prizes, including paid-entry tournaments, are a restricted category and need our written approval. Selling merch, memberships or tickets does not.
Yes. Buy items from our market with your balance and send them to any Steam trade link. The price is shown before you buy.
No. Betting or staking items is prohibited unless you hold every required licence, and even then it needs separate written approval.
Steam can hold traded items for up to 7 days and return them to the customer in that window. SkinsFlow tracks every protected payment: it is credited automatically when the hold ends, or right away if you release it early because you trust the customer. If items go back after an early release, the amount comes off your balance and your site is told.
SkinsFlow charges 2.5% of each credited payment. Market purchases are paid from your balance at the price shown.
Apply, tell us about your business, and we will guide you through approval.