Metin2
PHP 8.0+ with curl and PDO · Metin2 MySQL databaseItem shop coins for Steam items, delivered automatically.
Players buy cash points with Steam items, and the module credits their account on your rAthena or Hercules server automatically.
Ragnarok Online servers built on rAthena or Hercules sell cash points for the cash shop: costumes, convenience items and premium services. The SkinsFlow module lets players pay for those points with the skins sitting in their Steam inventory.
Players enter their account name and amount on your site, pay with CS2, Dota 2 or Rust items on the SkinsFlow checkout and accept one Steam trade. When the payment is final, the module adds the cash points to their account so they are ready the next time they open the cash shop.
Payments land on your SkinsFlow balance in USD after the 2.5% fee. You set the rate and bonus tiers. You need the right to run your server and sell what you offer.
Credits the account variable your emulator uses for cash points.
Works with the account variable tables of all three, for #CASHPOINTS or any variable you choose.
Points per dollar, minimums and bonus tiers.
Every payment is credited exactly once.
Points for a protected trade are credited when the hold ends.
Items wie diese tauschen deine Kunden. Jedes wird bewertet, sobald ihr Inventar lädt.
In the SkinsFlow dashboard, add your server site under Projects & API keys and copy the Client ID, secrets and webhook signing secret.
Unzip skinsflow-ragnarok-online.zip, upload the folder to your website (for example as /donate) and make its data folder writable.
Open /donate/install.php. It checks your host, verifies your keys, lets you pick rAthena, Hercules or eAthena and the cash point variable, and tests the database connection.
Choose the currency name, how much one dollar buys, bonus tiers and minimum and maximum amounts. The installer locks itself when you finish.
Paste the webhook URL the installer shows at the end into your project in the SkinsFlow dashboard: Settings, Webhook URL.
Donate in test mode to a test account, check delivery in game, then switch to live.
Nothing. The donation module is free to download and use. SkinsFlow charges 2.5% of each payment credited to your balance, and nothing else: no setup fee, no monthly fee, no minimum volume. Failed, expired and returned payments cost nothing.
The module runs on its own page and only needs your game database, so it can sit next to FluxCP or any other control panel.
Steam can hold traded items for up to 7 days and return them to the customer in that window. A protected payment is not counted as paid yet: points are credited when the hold ends. When the hold ends the payment completes on its own, or you can release it early in your SkinsFlow dashboard if you trust the customer.
Most emulators read cash points when the cash shop opens, so logging out is not needed. If yours caches them, a relog shows the new total.
Yes, when players receive points or items in return. You need the right to run your server and sell what you offer.
Yes. Turn on test mode and use your project's test secret. The checkout then shows real items with real prices but no item and no money moves, and buttons let you play every outcome: paid, protected, returned, declined. Use a test account to check delivery.
Item shop coins for Steam items, delivered automatically.
Credit WCoin or your shop currency when players pay with skins.
Donation points for TrinityCore and AzerothCore servers.
Konto eröffnen, Website hinzufügen, installieren. Die Verifizierung ist kostenlos.