Lineage 2
PHP 8.0+ with curl and PDO · L2J (MySQL / MariaDB) or L2OFF (SQL Server)Donation shop module: players pay with skins, coins arrive in game.
Private World of Warcraft servers often run a points shop on their website: mounts, pets, services like character transfers or name changes. The SkinsFlow module lets players buy those points with CS2, Dota 2 or Rust items.
The player signs in to your site or enters their account name, chooses an amount and pays on the SkinsFlow checkout with one Steam trade. When the payment is final, the module adds the points to their account in the database your web shop reads.
Every payment is credited to your SkinsFlow balance in USD after the 2.5% fee. You choose the rate and bonus tiers. You need the right to run your server and sell what you offer.
Credits the points column your website or CMS uses for its shop.
Credit points in your website database (FusionCMS by default, or any column), or send items to the character by in-game mail on TrinityCore, AzerothCore and CMaNGOS.
Points arrive the moment the payment is final.
Repeated notices never double a payment.
Points for a protected trade arrive when the hold ends.
Takimi przedmiotami wymieniają się twoi klienci. Każdy jest wyceniany, gdy tylko załaduje się ich ekwipunek.
In the SkinsFlow dashboard, add your server site under Projects & API keys and copy the Client ID, secrets and webhook signing secret.
Unzip skinsflow-world-of-warcraft.zip, upload the folder to your website (for example as /donate) and make its data folder writable.
Open /donate/install.php. It checks your host, verifies your keys, lets you pick your core and how players are paid (points in your website database or items by in-game mail), and tests the connection.
Choose the currency name, how much one dollar buys, bonus tiers and minimum and maximum amounts. The installer locks itself when you finish.
Paste the webhook URL the installer shows at the end into your project in the SkinsFlow dashboard: Settings, Webhook URL.
Donate in test mode to a test account, check delivery in game, then switch to live.
Nothing. The donation module is free to download and use. SkinsFlow charges 2.5% of each payment credited to your balance, and nothing else: no setup fee, no monthly fee, no minimum volume. Failed, expired and returned payments cost nothing.
FusionCMS works out of the box, and any other site that keeps donation points in a database column. You can also skip points and send items by in-game mail.
Steam can hold traded items for up to 7 days and return them to the customer in that window. A protected payment is not counted as paid yet: points arrive when the hold ends. When the hold ends the payment completes on its own, or you can release it early in your SkinsFlow dashboard if you trust the customer.
The module sells points; your existing web shop turns them into services. That keeps your prices and catalogue in one place.
Yes, when players receive points or services in return. You need the right to run your server and sell what you offer.
Yes. Turn on test mode and use your project's test secret. The checkout then shows real items with real prices but no item and no money moves, and buttons let you play every outcome: paid, protected, returned, declined. Use a test account to check delivery.
Donation shop module: players pay with skins, coins arrive in game.
Cash points for rAthena and Hercules servers, paid with skins.
Credit WCoin or your shop currency when players pay with skins.
Załóż konto, dodaj stronę, zainstaluj. Weryfikacja jest darmowa.