Indie studios and publishers selling their own games

Skins payments for game studios and indie developers

Sell your game, DLC, early access and in-game items to players who would rather pay with the skins in their Steam inventory.

Your players are Steam players. Many of them carry hundreds of dollars in CS2, Dota 2 and Rust items, while their card is declined abroad, or they do not have one at all. SkinsFlow turns that inventory into a way to pay you, directly on your own website or launcher.

The player picks items, accepts one Steam trade, and the value lands on your balance in USD. Your backend gets a signed webhook and unlocks the purchase. There is no listing, no waiting for a buyer and no price risk on your side: items are valued the moment the inventory loads.

It fits next to your existing store page. Sell keys for your own game from your website, sell supporter packs and soundtracks, or top up premium currency inside your game. Use the hosted checkout, embed it in your launcher, or build the whole flow with our SDKs.

Pricing is simple: 2.5% of each credited payment, no setup fee, no monthly fee. Test mode lets your team build the full flow with real items and no real money before launch.

Sell only games and content you own or are licensed to sell. Steam keys for your own titles are fine; reselling keys you have no right to resell is not.

Das Problem

Was heute im Weg steht

Cards that fail where players live

A big share of your audience is young or abroad, where international cards are declined, cost extra or simply are not in their pocket. Every failed card is a player who wanted to pay.

Value locked in inventories

Your players already hold value in skins they no longer use. Without a way to spend it, that value goes to someone else.

Chargebacks after the download

Card disputes on digital goods arrive weeks later, after the game is played. A skins payment has no card behind it, and once Steam releases a trade it is final.

Live-Markt

Wert, den deine Kunden schon besitzen.

Echte Items, gerade auf dem Markt, mit Live-Preisen. Jedes davon kann bezahlen, was du verkaufst.

Gerade auf dem Markt Live-Preise, alle paar Minuten aktualisiert
  • AK-47 | Redline (Field-Tested) AK-47 | Redline Einsatzerprobt $25.50
  • AWP | Asiimov (Field-Tested) AWP | Asiimov Einsatzerprobt $98.88
  • Messer ★ Karambit | Marble Fade (Factory New) Karambit | Marble Fade Fabrikneu $950.68
  • M4A1-S | Solitude (Factory New) M4A1-S | Solitude Fabrikneu $9.56
  • Handschuhe ★ Sport Gloves | Vice (Field-Tested) Sport Gloves | Vice Einsatzerprobt $361.41
  • Desert Eagle | Printstream (Field-Tested) Desert Eagle | Printstream Einsatzerprobt $32.86
  • Messer ★ Butterfly Knife | Fade (Factory New) Butterfly Knife | Fade Fabrikneu $1,927.48
  • USP-S | Printstream (Field-Tested) USP-S | Printstream Einsatzerprobt $35.28
  • M4A4 | Falak (Battle-Scarred) M4A4 | Falak Kampfspuren $13.74
  • Glock-18 | AXIA (Field-Tested) Glock-18 | AXIA Einsatzerprobt $17.29
So hilft SkinsFlow

Gemacht für game studios

Your own storefront

Sell from your website or launcher with the hosted checkout, a window over your page, or a fully custom flow.

Instant valuation

Items are priced when the inventory loads. The player sees exactly what they get, you see exactly what you receive.

Webhooks to your backend

A signed notice for every payment change, so keys, DLC and items unlock automatically.

Balances in USD

Every payment is credited in USD after 2.5%. Payouts by crypto, SEPA, ACH, PayPal or Revolut.

Customer bonus

Reward skins payments with a bonus between 0.5x and 2x the item value, shown to the player at checkout.

Test mode

Build and test the whole flow with real items and no real money.

Erste Schritte

Von der Registrierung bis zur ersten Zahlung

  1. Open an account

    Sign up, add your studio and get verified. Verification is free.

  2. Connect your store

    Use an SDK, the pay button or the API to create payments from your site or launcher.

  3. Unlock on webhook

    Your backend unlocks the purchase when the signed notice arrives.

  4. Get paid

    Payments land on your USD balance; request a payout when you like.

Empfohlene Integrationen

Schließ an, was du schon betreibst

FAQ

Fragen, beantwortet.

Can I sell my own game for skins?

Yes. Sell keys or direct access for games you own or publish, from your website or launcher. Make sure your distribution agreements allow selling outside other stores.

How do players pay?

They paste their Steam trade link, pick CS2, Dota 2 or Rust items worth the price, and accept one trade offer in Steam. Nothing to install and no account to create.

What does it cost?

SkinsFlow charges 2.5% of each payment credited to your balance. No setup fee and no monthly fee. Failed, expired and returned payments cost nothing.

What is Steam Trade Protection?

Steam can hold traded items for up to 7 days and return them to the customer in that window. SkinsFlow tracks every protected payment: it is credited automatically when the hold ends, or right away if you release it early because you trust the customer. If items go back after an early release, the amount comes off your balance and your site is told.

How do I get the money out?

Request a payout from your dashboard by crypto, SEPA, ACH, PayPal or Revolut once your business is verified, from $20. You can also spend your balance on skins from our market and send them to anyone with a Steam trade link.

Can I try it before launch?

Yes. Test mode runs the full checkout with real items and real prices, but no item or money moves. Your backend receives test webhooks so you can build the unlock flow end to end.

Heute starten

Nimm Skins an, noch diese Woche.

Konto eröffnen, Website hinzufügen, verbinden. Die Verifizierung ist kostenlos.

Jetzt starten