PHP SDK
PHP 8.0+ · ext-curl and ext-jsonCreate payments and check notices from any PHP site or framework.
Sell licences and subscriptions for your gaming tools to users who would rather pay with their Steam inventory.
Stat trackers, overlays, demo analysers, server admin panels, anti-cheat for community servers, bots and launchers: gaming software is bought by gamers, and gamers carry skins. SkinsFlow lets them pay for licences and subscriptions with CS2, Dota 2 and Rust items.
Your app or website creates a payment; the user picks items and accepts one Steam trade; your licence server receives a signed webhook and activates the key. The PHP, Node.js and Python SDKs keep it to a few lines, and WHMCS or Easy Digital Downloads handle licensing if you already use them.
Tools must follow the games' rules. Cheats, hacks, aimbots, exploits and unauthorised mods are prohibited under our Acceptable Use Policy, as are tools built to get around security checks.
No cheats, hacks, aimbots, exploits, unauthorised mods or tools that get around security checks.
Stolen cards buy licences that are disputed weeks later.
Much of your audience is young or abroad.
Activating licences after off-platform payments takes time.
Itens reais no mercado agora, com preços ao vivo. Qualquer um deles pode pagar o que você vende.
Keys activate the moment the payment is final.
PHP, Node.js and Python, plus WHMCS and Easy Digital Downloads.
Payments credited in USD after 2.5%.
Licences paid by a protected trade activate when Steam releases the items.
Test activation without real items or money.
Sign up and add your product as a project.
Use an SDK, WHMCS or Easy Digital Downloads.
Licences activate when the payment is final.
Payouts by crypto, SEPA, ACH, PayPal or Revolut.
Create payments and check notices from any PHP site or framework.
No dependencies, TypeScript types, ESM and CommonJS.
Skins payments for Django, Flask, FastAPI and Python bots.
Sell downloads on WordPress and take skins for them.
A gateway module: a Pay with skins button on every invoice.
No. Cheats, hacks, aimbots, exploits and unauthorised mods for online games are prohibited, as are tools built to get around security checks.
Yes, paid per period. A Steam trade always needs the user to accept it, so renewals are paid when due rather than charged automatically.
Your backend creates the payment with the licence or user ID as the reference and activates it when the signed webhook arrives.
Steam can hold traded items for up to 7 days and return them to the customer in that window. SkinsFlow tracks every protected payment: it is credited automatically when the hold ends, or right away if you release it early because you trust the customer. If items go back after an early release, the amount comes off your balance and your site is told.
SkinsFlow charges 2.5% of each credited payment. No monthly fee.
Abra uma conta, adicione seu site, conecte. A verificação é gratuita.